![]() ![]() ![]() ![]() It’s actually pretty fun to play around with the skill trees to see what suits you, and “play around” you will. Skills will level up and improve at your discretion, allowing for any sort of playstyle one could want, tank, berserker, hunter, rogue, nuker mage, healer, etc. The variety between different armor pieces and weapons is thankfully diverse, ensuring that you will continue to become cooler looking while gaining better stats all the way until the end even when you beat the game and begin Legend mode (hard mode), there is new types of armor and weapon models to be found. Along the way you will gather excessive amounts of loot (most of it not being beneficial to you, as is the curse of randomly modified loot), all of which is visually represented on your character. Gather as many quests are possible (never more than a few) from the latest town you’ve discovered and then venture off into the next dungeon to defeat the boss and claim your rewards. The basic structure of gameplay is fairly predictable. If you are any sort of fan of this type of gameplay, chances are you will find a moderate amount of enjoyment from Dungeon Hunter: Alliance. All of the basic elements of these games are present in this one, classes (three) skill trees, randomly generated loot, etc. The easiest and simplest way to describe this game is that it’s a top down dungeon crawler RPG, a la Diablo and the like. A nice touch for those who care, but for those who don’t you will find solace in the fact that you don’t need to read these or pay attention to the story at all. Scattered throughout the game world are small, glowing pieces of paper that will tell you a bit more about the backstory and lore of the gameworld. Much of the story is told through in game events, with the camera zooming in closer to the character and the events (as opposed to its usual isometric view). All you really need to know is that there are some elemental based bad guys who have trapped some fairies that you require the aid of.Īside from the inevitable fantasy RPG subject matter, the story is actually told in a pretty decent way, considering this game’s roots. It’s not terrible, but it’s not great or very interesting. You are a dead king tasked with traversing the landscape with the aid of a fairy (yes, a fairy) in order to find other fairies and stop whatever insidious evil is out to stop you. It’s a generic means to an ends consisting of the obligatory and obvious mcguffins one would come to expect. Fortunately, these are incorrect assumptions. Given that, one would assume that the game is a bit lacking in the content and quality departments. Dungeon Hunter: Alliance is actually an improved iOS game ported to the PS3. ![]()
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